Since it created a new instance of Twinbrook, I had to choose from existing housing for them, at least to start with. After looking around , I had them purchase a 6 bedroom house called Willow Manor as their first residence in Twinbrook. I hadn't had a chance to look at the house beforehand, but it's really not that bad for a pre-built house, so I'll probably keep them there for now at least and see how it goes. I did do some redecorating and a tiny bit of remodelling, and I may build them something else later if I end up not liking this one for some reason, but for now I think I can work with it ok.
Storywise, I'm going to say that Damien's Insane trait caused him to do something really bad while he was on air (He's a Star News Anchor) and he lost his job in Sunset Valley. He managed to get another anchor position, but it was in the distant, small town of Twinbrook, rather a step down for him and for them, but it was something. Adrianna managed to get an introduction to the local mob there so was able to keep her Criminal career, and I've decided to take steps to extend her life just enough to let her finish her career so I can check it off the list (more on that in a minute). Eugenia is a teenager still, so switching schools wasn't much of an issue for her. Besides the location change, nothing has really changed much for them. Damien and Adrianna have both completed their LTWs already, and Eugenia still hasn't chosen one. One perk of moving the way I did that I hadn't realized is that they were able to keep all of their relationships from Sunset Valley and their family tree is still intact. It has impacted their jobs in that they no longer know their co-workers which will give them a bit of a performance hit for awhile until they meet and befriend them.
As you can see, the family tree is intact, but the ancestors like Byron that aren't showing as ghosts are likely signs of trouble ahead :/ |
The next few days passed in a routine of work and school and starting to meet people around town. Damien made a few trips to the local greenhouse trying to find money tree seeds, but didn't have any luck. Adrianna got a promotion at work, and the purchase of a new sauna gave her the chance of possibly living long enough to reach the top of her career (since she's finished her LTW, she's not allowed to use a deathflower or ambrosia, but I did decide to let her do the rejuvenating mud baths that give her one more day per bath to extend her life a little bit at least).
I'll probably build them a nice sauna building eventually, but for now it's just sitting out in the yard. |
A few odd things have been occurring, and I'm hoping they aren't signs of impending trouble. First, on Wednesday, even though Adrianna's work schedule said she was off, she got the notice about the carpool coming, and when she didn't go in it showed that she was missing work. I sent her in and she worked her shift as usual, then the next day she got her day off as she was supposed to. But then on Thursday I got the notice that Carolyn Britt was getting old and wouldn't live forever. Uh...she's already dead... The notice that she had died came on Friday. So, I dunno. Let's hope things don't go south too badly.
I also got a similar notice about Charles Medina.
On Saturday, Eugenia rolled up The Emperor of Evil as a desired LTW. Not what I was really hoping for in her case (I'd kind of hoped I could do one of the new Ambitions LTWs with her), but I do have the rule about accepting the first unique LTW they roll up, so that's what she got.
Damien also rolled up an interesting wish on Saturday morning. He told me he wants to have 2 children total (because he's Family Oriented). Hmm. Well, Adrianna's already an elder, so unless he has an affair and gets his mistress pregnant (which I don't really want to do, partly from not wanting to mess with all that and partly because he doesn't strike me as the cheating type), another biological child isn't possible. But there's always adoption, and I may well go that route. It would work well since I've pretty much decided that Eugenia's going to be a lesbian, so she likely won't be having any children of her own. I would have had her adopt eventually, but no reason I can't go ahead and do so now instead. So, I locked in the wish, and had Damien make the call. I chose to have him adopt a male child, so Damien now has a son named Edvin. Edvin's traits are Workaholic, Party Animal, and Easily Impressed, and his favorites are French music, Fruit Parfait, and Hot Pink.
Eugenia spent the morning working out on the treadmill with some pretty remarkable results. If only it was so easy to slim down in real life!
Adrianna's boss had asked her to become friends with Dudley Racket, so she headed over to Dudley's house on Saturday afternoon to get to know him.
Still the notices of the imminent or recent passing of people that were long dead kept coming. The next one was for Byron Medina. There were several others, but after his, I stopped keeping track of them.
To round out the busy Saturday, Adrianna got a promotion at work and then had to choose which branch of the criminal career she wanted to go into. Since Eugenia will be doing the Evil branch, and since Adrianna is a Kleptomaniac anyway, she chose the Thief branch. I should probably note that besides extending her life a bit with the mud baths, I also got her the Entrepreneurial Mindset reward that helps the sim get to the top of their career faster.
On Sunday Edvin made a couple of muffins on the child oven and then went down to the park to have a bake sale. I didn't go overboard having him make stuff for it since my main objective here is to try to have at least one sale so I can count it as completed (the rules don't really specify it, but I'm interpreting it as you need to make at least one sale to count the bake sale as completed).
I missed the actual sale when I was checking in with Damien who was trying to become best friends with someone, but Edvin did make a sale to Harwood Clay, so yay! Not sure I'm going to bother with doing the bake sales in future for they seem like a whole lot more trouble than they're really worth.
On Monday night, Adrianna got arrested as she was getting off work. It certainly wasn't her first trip to jail, but it was rather inconvenient since she was dead tired and just wanted to get home and rest.
Tuesday was Damien's birthday. I'd had him at the park most of the day trying to get interviews with people, and I forgot about it, so he aged up to Elder on his own when he got home. At least Eugenia was there to cheer for him.
The next few days passed without anything much happening outside of the ordinary. On Damien's first day back to work after the leave time he got after adopting Edvin his boss gave him the opportunity to get in better with the local news station if he would travel to France and interview some people there for a human interest story they wanted to run. Damien agreed and looked into travel plans when he got home from work. He found a flight leaving immediately.
Since I'm covering the World Adventures stuff fairly thoroughly with Anya Fraser, I won't go into a lot of detail about any trips or adventuring anyone but she does. I'll just make note of anything of particular interest that happens and skip the tedium of showing different sims doing the same tombs. While I did have Damien get the intro mission for France, the main point of his trip was to meet and interview locals, so I wasn't too worried about doing a lot of adventuring with him. Oddly enough, the opportunity he had to go to France and interview 5 locals completed as soon as he arrived there, and he didn't have the interview interaction available when talking with locals there. I decided I'd proceed as though he still had to interview people anyway since he does need more friends to get the last point of Charisma to be at level 10.
Damien explored one tomb from the mission he'd gotten and earned his level 1 visa for France in the process, but otherwise spent his time making friends. While hanging out at the market one day he proved me wrong about not being the cheating type when he got all flirty with the gal he'd been talking with when I left him to interact on his own for awhile. Among the various things he did, he visited the Nectary and learned how to make nectar, bought a nectar making machine to bring home (though whether or not we'll actually get into doing that here will depend on if any of them roll up wishes to do it), then while picking grapes there one evening he found a little gnome that he was able to collect to take home with him.
Damien returned home from France after spending 6 days there and life resumed for the family. Unfortunately there's weirdness going on and I don't think the game file is very healthy. Besides all the death notices about already dead people earlier on, I experienced a few glitches while he was in France, and after he returned, Eugenia and Edvin suddenly disappeared from the portrait panel for the household while they were at work/school. They still existed somewhere, because Damien still had them on his relationship panel, and still had a wish regarding Edvin locked in, but they weren't showing as part of the household anymore. I was able to recover them by resetting the lot, but it wiped everything that had been in their inventory, including homework, and wiped their saved wishes and opportunities as well. I've saved the family to the library, so I may well try putting them into a fresh game file of Twinbrook before I play them next. They'll lose their relationships, which will suck a bit for job performance, but that can be dealt with easily enough. If anyone has any advice, feel free to leave a comment below.
And on that note I'm going to wrap up this entry. Next time we'll be checking in with Dylan Medina and his family. Hopefully they'll be unaffected by the split since they haven't moved anywhere. Until then, cheers!
Sorry about the glitches - they are pretty frequent in Sims3 according to my experience.
ReplyDeleteYes, unfortunately they are. I'm just hoping the family isn't too badly glitched here.
DeleteSome of those glitches are the very some ones the Cartwrights suffered; mainly the children crowding around the school waiting to get it. I watched the various children to see what was going on, and I realized the school buses were no longer coming for the kids, they were all arriving by taxi. I could get my kids in the classroom by sending them manually at 7 am as soon as the door opened, and before the rest of the neighborhood kids got there. But then the problem still existed for the teens if they had an after school job. They just couldn't seem to make it there. They would stand on the sidewalk outside of their employer and play games, or just stand there, not going in.
ReplyDeleteI am finding it strange that you are suffering this in a brand new hood. I was able to cure my issues by moving the Cartwrights to a new neighborhood. they didn't lose inventory, but did lose everything they had in a cabinet....all the moonstones, bloodstones, ect that were collected during one of the Cartwrights' rise to the top of the Alchemy career. I too have several saved game files. And all of this started occuring 5 generations into the family. Don't think I have seen any notifications for long dead characters. Good luck.
I only had trouble with the school the one time, and that might have been the first day she went to school in the new town. After that the school bus came and dropped them off as normal, and there haven't been any issues with her after school job that I'm aware of. The main problems have been with the people dying a 2nd time via notifications and then the disappearing from the portrait panel. I'm thinking they didn't implement the Move to New Neighborhood function very well (not surprising really). Thinking I'll try moving them the old fashioned way by popping them out to the bin and then putting them into a truly fresh town and game file. Was nice getting to keep the long distance relationships, but I'd rather have a healthy game than keep them if it comes down to that.
Delete